Thursday, January 12, 2012

S.T.A.L.K.E.R. - shooter RPG

So, I am engrossed in S.T.A.L.K.E.R - Shadows of Chernobyl, thanks to my brother and what he calls "Glorious Russian Christmas" in thick Russian Accent.  Here's a taste complete with the Theme song, sung in Ukrainian.



Customizable weapons, lootable, stackable, draggable corpses, mutants and...  no women.  Where tha women at in this game?  They could have added bar wenches.  :(


Half Life "Gordon Freeman" Easter Egg/Cameo  in Wild Territory area
This game relates to Half Life in that there is a cameo character "Freeman" found in a tunnel in the Wild Territory next to the downed helicopter.  You can find two Desert Eagle pistols, some health, and ammo.  Getting to his body requires you to jump on the overturned vehicles, spools, and various boxes to get past the "lightning" barriers.



Getting out of the tunnels requires you to, first, jump on the edge of the fire barrel to back yourself out the same way you came in.  The "Family rifle" - shotgun, is found inside the red container next to the container in which you find "Black Kite" and Big Ben." You will have to maneuver your way around to get to it, but it is not overly difficult.  There is nothing else in the back of the tunnel but death by electrocution.



The rewards in the tunnel are two Desert Eagles - "Black Kite" and a custom variant "Big Ben," some ammunition and health supplies.  Both guns are worth 2500RU if you decide to sell them.  There are also AK74s, L85, LR300, and a SG550 to be picked off the locals.  Many of the LR300 (TR301) are fitted with removable optics which you can sell separately.  A few of the AK74s are fitted with optics as well, these scopes will also fit on the AN94 (Obokan/AC96/2).

"Big Ben" chambered in 9x39.


There also appears to be a crate/stash on top of one of the barriers you use to cross the tunnel, but it is empty.  The crate/stash on top of the building hulk, mentioned earlier, is a handy place to store weapons you pull off all the dead Mercs, Scientists, and Bandits in Wild Territory - at least until you wipe out enough of them to begin making regular trips from here back to the bar to sell items.

"Freeman" character yields some nice swag.


Another crate of goodies is found between two containers close to the tunnel containing two first aid kits.  There is another crate atop the building hulk containing 4-5 snipers.  Their weapons are all LR300 fitted with removable optics.  It's another good place to stash away excess equipment.  Behind the train station, directly across from the sniper's tower is where I encountered a bandit with the SG 550 (Sg1 5K).

You can also pick up an RPG in this area of the map by the downed helicopter.  You can find it with one of the downed Mercs along with 1 remaining wound.  These are heavy items so you may wish to put it into your storage box until you can move it somewhere else.

Ammo-Gathering Strategy
So far, I pick up every weapon I run across.  When I get to a place that has good cover, I unload all of the weapons gathered, stripped any optics they have, and then put them in a crate.  Once I have secured that area of the map, I run guns back to a shop keeper to sell them.

I don't use the shotguns at all, so typically stockpile the ammunition.  The pistol ammunition, I end up with quite a bit, so will dump most of it into storage, carrying about 200-300.  Health kits, food, and bandages, I carry very few of, so excess go into storage as well. 

This strategy has worked quite well in providing me cash.  It also will occasionally bring unexpected items - I've picked up a Sig 220 and 1911 along with ammo for both.  Some bandits respawn into areas bringing more ammunition and supplies.


Am still working through the beginning so will post an update.


1 comment:

  1. My biggest complaint about this game is the complete lack of women characters. I don't know if this was intentional or just coincidental, but it is strongly lacking female influence.

    There are no barmaids, prostitutes, female scientists, female mercenaries, etc. If I had to tromp around a wasteland, I would want some female companionship. :)

    Some of the Online discussion mentions the fact the developers may not have wanted to address the potential sexism or sexualizing of the characters by just focussing on males only.

    I wish the mod team that made 2009 Complete would have addressed this and added some females into the mix of bandits, mercs, and stalkers. Even adding female scientists would have been favorable.

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